As this year comes to a close, I want to thank you all for your support. Earlier this year, I renovated my work ethic, and thanks to that, a large portion of Steel Hearts has been completed. A demo of the common route of Steel Hearts (act 1), plus the first half of each heroines’ routes (act 2). There is one exception–because of the animation required, the “duel” on Act 1 Day 13 is not yet implemented. The demo is still fully-playable and enjoyable after that scene, so I hope you all can forgive me for falling slightly short of my prior goal (which I may have been a bit eager in setting). The demo is also packed with new (albeit still placeholder) sprites that move their mouths and blink [with the exception of Sebastian, Mr. Solberg, and Mr. Fassbender), new sounds, some new effects, and a plethora of new camera effects.
In the coming new year, I hope to complete the writing for Act 3, the latter halves of each heroines’ routes, and perhaps beyond. After that, I believe we will have enough content set in stone to begin looking for artists. Thank you once again for your support and patience!
Keep in mind that this is a “Proof-of-Concept” demo and not representative of the final product–all assets are placeholder, and all writing is subject to change. If you wish to try the demo, it can be found in the releases channel at our Discord server: https://discord(DOT)gg/QCRxwpd
Thanks for reading! If you have any feedback, questions, or comments, I can be reached at @PalladionHearts on Twitter or Palladion#5914 on Discord.
Welcome to The Combat Report, the development blog for Steel Hearts, an alternate history about love, war, and mechs. This is another progress report. With the newest demo nearing completion, we thought we’d check in one more time.
To recap, the demo will cover the whole common route, plus the first half of each heroine’s route. All of the writing has been completed aside from one action sequence, and all of the sprites are prepared except for two side characters and some tertiary characters. Presently, my focus is on coding the scenes into the game, while my director is finishing up editing and writing the aforementioned action scene. So far, about half of the common route has been coded in.
Compared to the last, private demos, this one is fully-featured with sound effects, camera movement, and sprites that blink and move their mouths. Here is a snippet of some of that in action. Do note that, of course, these graphics are PLACEHOLDER and do not represent the final product.
Although there are a number of scenes left to code, I have been keeping good pace, so I expect to be finished by the ‘end of December’ deadline. Although I cannot promise it, I would like to include a Tsujidou-style ‘tutorial’ and a Steins;Gate-style ‘encyclopedia’ as well if I have time.
That’s it for now. Please look forward to Steel Hearts! If you’d like to follow development closer or access the demo when it comes out, please visit us at our Discord: https://discord(DOT)gg/CnqqZd2s
You can contact me at Twitter (https://twitter.com/PalladionHearts) or on Discord (Palladion#5914). Thanks for checking in!